The video below, from Education Elements, explains Blended Learning and describes the different models.
At WIS (as of May 2018), we encourage the 'class rotation model' simply because teachers will have more access to the whole class and we already encourage stations in classes. Furthermore, the computer lab is mostly filled by secondary school classes making it in accessible to the whole of primary school. In the video from Edutopia below, although this is a middle/high school class, this is what Blended Learning could look like in a class.
I approached Stacy and expressed concern over StudentX who struggled reading three letter words. StudentX was 8 years old at the time. Stacy confirmed she was also concerned about StudentX and was looking for ways to intervene and assist. We discussed the Teach Your Monster To Read game typically played by students younger than StudentX. It has different levels from letter recognition, reading first words to reading sentences. Stacy was keen to give it a go and suggested we start from the first level. I created an account for StudentX and informed Stacy that this game gives us feedback on StudentX's learning. Student X is currently enjoying learning with the game as they can play the game when they feel like playing it, it automatically adjusts scenarios as they play based on their ability and it gives them positive encouragement. Stacy regularly asks me for StudentX's progress stats from the Teach Your Moster To Read game as she would like to compare that with their performance in class and adjust classroom activities.
Below is a sample of a report from the Teach Your Monster To Read game.
Stacy employs the Blended Learning approach to supporting StudentX as she combines traditional classroom strategies with a technology tool to help them learn.
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