Kindergarten students made some artifacts in their Art class. Their artifacts had two main purposes. We asked them to explain how they made their artifacts and what they would be used for. They had to learn to speak for an audience using the Pixntell iPad App.
Year 3 students wrote stories to celebrate 100 days in school. We read an interactive story on the iPad and discussed how we could also create our own. We used the Pixntell iPad App to create a digital story to read to the younger students in our school.
During their How The World Works unit, Year 5 students looked at forces and energy in their classroom. We decided to introduce programing using Scratch, a free software program. Students learned how to manipulate sprites by designing an obstacle game similar to the famous classic PacMan. So many questions came up about how to make sprites do different things on the screen. We had very little time to work on this so we will definitely get back to it to advance our skills during the next school year.
During their Sharing The Planet unit, Kindergarten students explored different kinds of animals using Spot The Farm Animal, an iPad app. We thoroughly enjoyed finding animals and imitating the sounds they make, hearing their true sounds from the app made kindergartners even excited. It was interesting to realise some animals are called different names in different parts of the world.
Later we looked at Spot the Jungle Animal to explore other kinds of animals and students could not stop talking about their
During their How we Express Ourselves unit, Year 5 students discussed the various types of videos available from comedy, silent movies, action, tutorials and many others. We decided to film and edit videos of different genres expressing ideas or teaching/sending a message to viewers.
Students learned how to cut out sections of videos, add special effects and transitions, captions and titles and how to export their videos for viewing on the computer and other devices. Below is a KWL chart created collaboratively using Lino to show our learning.
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Kahlil Danai Maramba,